using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("TemporaryAccountSignUpPopUp")]
	public class TemporaryAccountSignUpPopUp : UIBPopup
	{
		public UIBButton m_backButton => method_3<UIBButton>("m_backButton");

		public UIBButton m_signUpButton => method_3<UIBButton>("m_signUpButton");

		public UberText m_headlineText => method_3<UberText>("m_headlineText");

		public UberText m_messageText => method_3<UberText>("m_messageText");

		public GameObject m_inputBlockerRenderer => method_3<GameObject>("m_inputBlockerRenderer");

		public static Vector3 SHOW_POS_PHONE => MonoClass.smethod_6<Vector3>(TritonHs.MainAssemblyPath, "", "TemporaryAccountSignUpPopUp", "SHOW_POS_PHONE");

		public static Vector3 SHOW_SCALE_PHONE => MonoClass.smethod_6<Vector3>(TritonHs.MainAssemblyPath, "", "TemporaryAccountSignUpPopUp", "SHOW_SCALE_PHONE");

		public PegUIElement m_inputBlockerPegUIElement => method_3<PegUIElement>("m_inputBlockerPegUIElement");

		public TemporaryAccountSignUpPopUp(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TemporaryAccountSignUpPopUp(IntPtr address)
			: this(address, "TemporaryAccountSignUpPopUp")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void OnDestroy()
		{
			method_8("OnDestroy");
		}

		public new void Show()
		{
			method_9("Show", new Class276.Enum20[0]);
		}

		public new void Hide(bool animate)
		{
			method_8("Hide", animate);
		}

		public void OnBackPressed(UIEvent e)
		{
			method_8("OnBackPressed", e);
		}

		public void OnSignUpPressed(UIEvent e)
		{
			method_8("OnSignUpPressed", e);
		}

		public bool OnNavigateBack()
		{
			return method_11<bool>("OnNavigateBack", Array.Empty<object>());
		}

		public void OnInputBlockerRelease(UIEvent e)
		{
			method_8("OnInputBlockerRelease", e);
		}

		public void DarkenInputBlocker(GameObject inputBlockerObject, float alpha)
		{
			method_8("DarkenInputBlocker", inputBlockerObject, alpha);
		}
	}
}
